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	<title>Steve Roberts &#187; ActionScript 3</title>
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	<description>Web and mobile strategy, design and development</description>
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		<title>Updating from AS2 to AS3 with Find and replace</title>
		<link>http://mbudm.com/2011/01/updating-from-as2-to-as3-with-find-and-replace/</link>
		<comments>http://mbudm.com/2011/01/updating-from-as2-to-as3-with-find-and-replace/#comments</comments>
		<pubDate>Tue, 11 Jan 2011 02:50:58 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[ActionScript 2]]></category>
		<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[as3]]></category>

		<guid isPermaLink="false">http://mbudm.com/?p=63</guid>
		<description><![CDATA[I&#8217;m kidding really &#8211; there is no way you could find and replace your AS2 code into AS3 Actionscript 3 is hugely different from Actionscript 2, but that doesn&#8217;t meant that you can&#8217;t do a lot of the grunt work using a simple find and replace on these like for like items: Find this in [...]]]></description>
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		<title>Finding a specific node in an AS3 XML object</title>
		<link>http://mbudm.com/2010/03/finding-a-specific-node-in-an-as3-xml-object/</link>
		<comments>http://mbudm.com/2010/03/finding-a-specific-node-in-an-as3-xml-object/#comments</comments>
		<pubDate>Tue, 30 Mar 2010 06:25:15 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[ActionScript 2]]></category>
		<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[as3]]></category>

		<guid isPermaLink="false">http://mbudm.com/?p=56</guid>
		<description><![CDATA[Continuing with my updating an Actionscript 2 project to Actionscript 3 I&#8217;m really enjoying the optimisation possibilities that AS3 provides. For example, In my as2 code I had a recursive method for finding a node. // recursive node search private function findNode(n:XMLNode,name:String,attname:String,attdata:String):XMLNode{ var xNode:XMLNode; if(n.hasChildNodes()){ for(var i = 0; i < n.childNodes.length; i++){ if(n.childNodes[i].nodeName == [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Actionscript 3: Inheritance Subclass and private vars</title>
		<link>http://mbudm.com/2010/03/actionscript-3-inheritance-subclass-and-private-vars/</link>
		<comments>http://mbudm.com/2010/03/actionscript-3-inheritance-subclass-and-private-vars/#comments</comments>
		<pubDate>Sun, 28 Mar 2010 07:05:10 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[extends]]></category>
		<category><![CDATA[inheritance]]></category>
		<category><![CDATA[oop]]></category>
		<category><![CDATA[private]]></category>
		<category><![CDATA[public]]></category>

		<guid isPermaLink="false">http://mbudm.com/?p=51</guid>
		<description><![CDATA[I&#8217;m currently updating some as2 projects to as3 and I had a series of 1120 compiler errors this afternoon. I&#8217;m a fan of using the &#8216;extends&#8217; keyword to create customised versions of base classes. In Actionscript 2 the subclass can access all the variables and methods of the original class. It appears that in ActionScript [...]]]></description>
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